Carcassonne is a tile-based board game factory
designed by Klaus-Jürgen Wrede and published in English by Z-Man Games,
who just recently acquired the rights from long time publisher Rio
Grande Games. The game's name is derived from a fortified town in the
south of France which is known for its city walls and beautiful
countryside. Since its release in 2000, its popularity has spawned well
over a dozen expansions, mini-expansions and spinoffs, not to mention
multiple digital incarnations on PC, iOS and others. Carcassonne is also
available as an Xbox Live Arcade game.
Game play consists of two to five players building a countryside with
the 72 tiles included in the base version of the game. Players take
turns randomly selecting a tile and placing it adjacent to the starting
tile, or one of the other tiles in play. Each tile has different
elements on it such as city walls, roads, fields and chapels or
cloisters. Players must orientate the tiles in such a way so they
compliment any other tiles they touch, so roads have to connect to
roads, fields to fields, and walls to walls.
Once per turn the player is also allowed to claim a feature on the tile
they played, whether it's city, chapel, road or field, by playing one of
their tokens. Once that particular element is completed, points are
scored, and the token comes off the board and can now be used again.
Roads are completed by connecting two locations, and are worth one point
per tile. Cities are finished completing a surrounding wall, and are
worth two points per tile, three if there's a pennant on the tile.
Chapels are completed by being completely surrounded by eight tiles on
all sides and corners, and are worth eight points. Tokens that are
played on fields are scored at the end of the game, and cannot be
recovered and reused, so token conservation is an important strategy to
learn.
Although the game play is relatively simple, several other strategies
will become evident as well after a couple of games. For one, there is a
limited number of each tile layout so it pays to know the tiles, or to
at least have an idea of what pieces are more likely to come out
compared to others. Also, not every tile combination is represented in
the game, so it's possible to block your foes, or yourself, from
completing a city or road, essentially stranding any tokens place there
on the board for the remainder of the game. It's also possible to share
roads or cities. While players can't place a token on a feature that's
already been claimed, it is possible to connect two claimed roads or
cities with a well placed tile. Watch out though, if your opponent has
more tokens in a field or city than you do, they'll get all the credit
for it.
Once the last tile is placed, the round is scored. Players earn points
for any claimed elements, even if they're unfinished. Roads are still a
point per tile, but unfinished cities are only worth a point per tile,
instead of two. Unfinished chapels are worth one point per tile
surrounding it. Fields are only scored at the end of the game. If you
control a field at the end of the game, you get three points for every
completed city that field touches.
The game is a Spiel des Jahres award winner, which means 'Game of the
Year' in German. It's an award that mainly focuses on family style
games, eschewing collectible card games, role playing games, and other
complicated, or conflict based games. It's easy to understand why
Carcassonne is a stand out in such a field. In fact, its broad appeal
and simple mechanics are two reasons why many consider Carcassonne to be
an ideal 'gateway game' to introduce new players into board gaming as a
hobby.
Come into Slackers today and check out Carcassonne and our selection of
its expansions and spin-offs If your cardboard allergy has been acting
up, come in, pick up an Xbox Live points card and download the Live
Arcade game instead. Either way you play, this game comes highly
recommended.
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