In Power Grid, a new power market has opened up and everything is up for
grabs. Compete against other power suppliers as you work your way
towards becoming the biggest power supplier in the land. Build power
plants and control the market for raw materials such as garbage, oil,
coal and uranium. Connect cities to your power grid before others do and
become the greatest power magnate!
Power Grid is a strategy board game designed by Friedemann Friese and is
a remake of the German board game Funkenschlag. Each player represents a
power supply company trying to connect as many cities as possible to
its power grid. To do so, you will have to build power plants to supply
enough electricity to power your cities; own enough resources to run the
power plants; and earn enough funds to connect the cities and buy the
power plants and resources.
Each game of Power Grid is played on a board featuring a map of a region
hungry for power. The base game comes with 2 maps: the USA and Germany.
Each map shows the cities that can be connected to your power grid and
the connection fees between the cities. For example, it is cheaper to
connect Washington with nearby Philadelphia than it is to connect San
Francisco to Seattle. The board also contains a grid showing the raw
materials (coal, oil, garbage and uranium), how much is available and
how much they cost.
There are 4 actions each round in your quest to power the most cities
(the game ends when a player connects a certain number of cities,
determined by the number of players). Firstly, players take turns to bid
for power plants. These plants can be powered by materials such as oil,
coal, garbage, uranium and wind. Each power plant also has different
efficiencies (being able to power a different number of cities), but you
pay for that efficiency by spending more to buy the more efficient
power plants.
There is an order to the bidding process. The player with the most
connected cities each round get to bid for power plants first. However,
this is balanced by the fact that they will be the last to buy raw
materials and connect cities. Buying raw materials involves grabbing
coal, oil, garbage or uranium from the board at their current price.
There is a raw materials market that changes depending on supply and
demand. The materials replenish at a fixed rate each turn, and are
consumed by players using the related power plants. The more of each
material is available, the cheaper it is.
Connecting cities involves paying connection fees and placing your
tokens on the connected cities. There are clusters of cities on each
board where the connection fees are pretty cheap, but building in those
areas means competing against more players who also want to take
advantage of the cheap connections. Power Grid also divides the game
into 3 phases: starting, growing and matured phases. Progressing from
one phase to the next changes the amount of raw materials that are
replenished each round, and also increases the number of players who can
connect to each city.
The last action in the round is to power your cities. You use up the
required raw materials and earn cash depending on how many cities you
powered. You can then use this cash to buy more power plants and
resources, and connect more cities the next round.
Power Grid is mainly about efficiency and strategic planning. The goal
is to power as many cities as you can, and the player who is the most
efficient and can do it the fastest will win. Also, how much are you
willing to bid for that attractive power plant? Should you spend your
limited funds connecting choice cities first or overbidding for that new
power plant? Is it worth it to spend a bit more to connect to distant
cities in order to cut other players off from a city network? Should you
target cities in cheap but congested networks or go for the isolated
expensive ones? These are questions you need to always keep in mind, and
the answers will change depending on how your opponents play as well.
The game also has expansion boards and power plant sets. New boards
include France, Central Europe, China and Korea, and each introduces
interesting aspects to the game. For example, the order in which power
plants are revealed in the China game reflect's the country's planned
economy. Similarly, there are 2 resource markets in Korea to reflect the
separate North and South economies, and the North Korea resource market
doesn't have uranium (right...).
Overall, Power Grid isn't too challenging a game to learn. The mechanics
are pretty straightforward and easily grasped, though it might take
time to master the efficiency and fund-allocation required to be really
good at it. The game takes just over 2 hours, and is one of few games
that can play up to 6 players without losing its appeal or taking too
long.
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